House Rules

The following table rules have been carefully adapted and curated to fit our Pathfinder 2nd Edition Remastered campaign. Please review them thoroughly before Session 0.
Decoration

1. Session 0 & Character Creation

We are skipping the initial growing pains; all characters will begin the campaign at Level 2. Character creation will occur together during Session 0, but you are expected to fulfill the following requirements to complete your character:

  • Update your character sheet to Level 2 mechanics.
  • Write a full backstory with a strict 1,000-word minimum.
  • Bring a physical prop representing something your character owns or uses.
  • Prepare a voice reference (how your character sounds/speaks).
  • Provide a character portrait of some sort or a highly detailed written description.

2. Between-Game Investment

A minimum of 30 minutes must be spent actively engaging with the game between sessions. This out-of-character time commitment ensures the world stays alive and your character stays current. This time can be utilized to do any of the following:

  • Update your character (This is a mandatory minimum between games; leveling up, auditing inventory, etc.).
  • Create or commission character artwork.
  • Write logs, journals, and expanded stories.
  • Craft or refine physical table props.
  • Develop any other creative elements relevant to the campaign or your character.

3. Psionics Second Edition

For this campaign, we will be using Psionics Second Edition by Alluria Publishing to handle psionics, which will be played alongside the standard Occult classes from Paizo. This robust system offers a distinct flavor and mechanical framework separate from traditional magic.

4. Rolling With Emphasis

To heighten the drama of critical moments, we are introducing a Pathfinder 2E adaptation of "Rolling with Emphasis." When a check is highly volatile or narrative tension is at its peak, the DM may ask you to roll with emphasis. You will roll 2d20 and take the result furthest away from 10. Because Pathfinder 2E relies heavily on degrees of success (beating or missing a DC by 10), this drastically increases the likelihood of spectacular Critical Successes or disastrous Critical Failures, emphasizing the "swingy" nature of the moment.

Note: If you roll two numbers equidistant from 10 (such as a 7 and a 13), you must roll again.

5. Heroic Insight

If your character faces a situation that requires genius-level problem solving or supernatural intuition, they can make a Heroic Insight roll to receive a hint. Unlike previous editions that locked this behind a flat mental stat requirement, this roll is now based off your highest stat modifier (whatever that may be), representing your character applying their absolute peak physical or mental prowess to break through a problem.

This roll is considered a full-round action (an "Aha! moment"). You can attempt another roll on the same subject, but regardless of who made the roll before, the DC increases by 2 with each subsequent attempt.

6. Book-Based Reference

To maintain immersion and keep our eyes on the table rather than screens, we are transitioning to a "Book Based" reference system. A full library of physical Pathfinder 2.0 books will be kept near the table at all times. When rules adjudications, spell descriptions, or feat references are needed, we will draw that information directly from those books.

7. Bonus Experience

Creative contributions between sessions earn bonus XP rated on the Second Edition accomplishment scale. There are no level multipliers or scaling tables; a contribution is worth the same at Level 2 as it is at Level 20. The DM rates each submission:

  • Minor Accomplishment (10 XP): A quick sketch, a found or AI-assisted image, a short journal entry or letter, a playlist, or a simple prop.
  • Moderate Accomplishment (50 XP): A full session log, finished artwork, a painted miniature, a crafted prop, or a story of 500 words or more.
  • Major Accomplishment (100 XP): An exceptional project showing considerable time and effort, such as a multi-session chronicle, a large original art piece, or an elaborate build.

Work that directly develops your character or the campaign counts as one tier higher (a major accomplishment stays at 100 XP). Collaborative projects award full XP to every contributing player; designate one person to submit and credit all contributors. Each award is split: 70% goes to the contributing character and 30% flows into the party's shared experience total, as shown on the XP tracker. Bonus XP is capped at 120 XP per player between sessions.

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